This directory contains information pertaining to the Vectrex 3-D color goggles. 3dminestorm.gif 3dnarrow.gif GIF-format graphics detailing the color wheels used for the respective games. The color wheels pop into the 3-D goggles to provide both the 3-D effect (by alternating blocking each eye from seeing the Vectrex screen) and color (by being composed of distinct red, green, and blue regions). The wheel for each 3-D game has unique amounts of red, green, and blue depending on how much of each color the specific game uses (if a game is designed to display mainly red lines, then the red portion of the wheel is larger). NOTE: CrazyCoaster and NarrowEscape use identical color wheels. The wheel for MineStorm is unique, however. 3dgoggle.txt Provided by Zack Ethridge (zacketh@ibm.net) in December 1995. Electrical description of how the Vectrex 3-D goggles work, including connector pinouts and operating I/O signals. See '3dgoggle.gif' for actual schematic diagram. 3dgoggle.gif Provided by Zack Ethridge (zacketh@ibm.net) in December 1995. This GIF-format file contains the schematic of the motor control circuit found within the goggles. 3dwheel.txt 3dwheel.gif 3dplacement.gif Provided by Zack Ethridge (zacketh@ibm.net) in December 1995. Questions and answers about the goggles and color wheel. The GIF-format files detail the construction of a wheel, and the placement of the components within the goggles.