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 Ztagger

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Programmer : Manu Pärssinen
Link : pelikonepeijoonit.net (archived)
Publisher : -
Link : pelikonepeijoonit.net (archived)
Year of (c) : [to be included]
Release date : [to be included]
ROM size : [to be included]
For : [to be included]
Genre
[to be included]
Perspective : [to be included]

Information

Work stopped. An idea that never shaped to be a game.

Info by Manu: This is one project I started early 2004. Just wanted to brush up the ol' Vectrex coding and maybe learn new things. And boy if I did, thanks to Marq once again. This game does many things I didn't know how to do before and I'm proud of a lot of it. The idea is to shoot the right enemy with the right ammo (square ammo for squares etc.). It still needs some more gameplay ideas or maybe a complete overhaul. The collision detection doesn't work _at all_ so don't worry if you can't hit the enemies. I'm also pretty proud of the logo graphic :)

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