Vectrex System - Hardware and Periphery Vextrex Games - Modules and Cartridges Vectrex History The last Vectrex news... The museum´s shop Vectrex Links - Info and Collectors pages

VecNews Categories

  VecWorld  - News around the Vectrex World

  VecUpdate - Related to the Museums Page

  VecLaunch  - Vectrex Game Development

  VecBay  - Collectibles now on eBay


If you are working on a Vectrex game or hardware project and there is an important update, please contact us so we can post your news here on the VecNews page.

VecNews RSS Feed - stay up to date...

Stay updated on new additions to our collection and Vectrex related news. By using RSS you can see when new content has been added to the museum's site. Please subscribe to our RSS news feed by clicking on the RSS Icon at the browsers address bar. You need to bookmark the RSS or you can add its address to your RSS-Reader.

 Sign up for our monthly newsletter:

Vectrex Timeline - What happened 30 years ago... ?

May 6, 2012


May of 1982:


Work is immediately started on other games such as the Vectrex original Cosmic Chasm. Conceptually designed by Jeff Corsiglia, and programmed by Bill Hawkins, this turned out to be the only game converted in to a coinop by the Cinematronics agreement. According to Bill, it only took him six weeks to do Cosmic Chasm (unlike the three months and 12 boxes of disks to do Rip Off) because while the rest of the programmers were out of town one weekend he stole two more drives from another programmer's setup.

Somewhere along the line, it was decided that color overlays would be used. Overlays, which originated in coinops, served a multitude of purposes. In the early through late 70's, coinops were in black and white. If you wanted color, you would literally affix colored cellophane strips to the monitor screen, such as was done in Atari's Breakout or Taito's Space Invaders. Likewise, if the playfield was to be to complicated to draw (be it in detail, or a color problem) because of the graphics limitations of the time, overlays could be used to render permanent backgrounds or give ambiance. Such as in the asteroid backround in Atari's Asteroid Deluxe, or the stairwell in Cinematronic's Warrior. Other overlays would be on the protective plastic screen itself instead of the monitor, and add anything from exciting borders to game instructions.


Come back to the VecNews, this series will be continued!

Older posts



Vectrex Last Minute RSS

Sign up for our monthly newsletter


      © by