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November 8, 2010

A note from Martijn at Revival Studios:

Exactly five years ago today, I announced my first Vectrex game: Debris. The game sold out quickly after its  announcement and while I received much positive feedback on it, there were features that I wanted to include but couldn't at the time. Due to the large amount of graphic and music data, Debris took up almost every byte of the 32K available.

Now to celebrate its fifth anniversary, I am happy to announce Debris Revisited. Ideas I wanted to include in the original and feedback given by players have been mixed with additional features to create a new version of Debris that will hopefully please all.

New aspects to Debris Revisited include:

- New levels and enemy attack patterns
- Internet high score uploading
- Lives and level progress indicators
- More challenging boss fights
- Intelligent respawning upon death
- Improved gameplay
- Enemy fire
- New bonus game Astrododge
- Unlockable content

Besides the features above, there are also a lot more subtle changes that will improve the gameplay in general. So whether you'd like to try the new Debris, have a crack at the online scoring, or couldn't get in on the action the first time around... here is your chance! A trailer of the game is online at:

Debris Revisited is scheduled to be released this December. Exact details on date and price to follow. Reservation can be made by mailing to:

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